Antithesis 200-299 (Cinema 4D)

In my opinion, this was the best Antithesis era: a lot of experiments, a lot of great stories, and a lot of cool posters. After 200 days of working within Photoshop and Illustrator, I decided to push myself into the world of Cinema 4D. I don’t use 3D software the way it was intended, I guess: I see it as a graphic tool that helps me create shapes, characters, and layouts I could never have imagined otherwise.